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Moderately reduced ship speed in orbit to improve maneuverability. Boost speed remains unchanged.
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Increased Liquid Extractor Pod storage capacity from 1,000 to 2,000.
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Increased Shuttle Pad storage capacity from 1,000 to 2,000.
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Reduced the FP cost of the following buildings:
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Cistern: 4 → 3 FP
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Shipyard: 3 → 2 FP
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Nexus Relay: 2 → 1 FP
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Mag Plasma Cistern: 5 → 3 FP
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Shuttle Pad: 5 → 4 FP
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Restricted Areas completed before Major Update #1 can now be completed again. (This has been possible since Major Update #1 but was not mentioned in the previous patch notes.)
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Added a feedback when Extractor Pods are queued at the Extractor Bay instead of only displaying 0s.
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Made the Isotopic Generator craftable in the Workshop by changing it’s recipe.
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Ship lights are now staying on when ships are landed on the dark side of planets.
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Fixed Advanced Extractors not being customizable.
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Fixed liquid tanks being unable to transfer liquid to another tank already containing the same liquid.
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Fixed several collision and out-of-bounds issues in Restricted Areas.
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Fixed extraction speed not updating after upgrading an Extractor to its Advanced version.
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Fixed Liquid Extractors Pods not having durability.
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Fixed an issue where damaged, unfinished ships remained docked and could not be edited or repaired.
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Fixed players being unable to deploy Extractor Pods due to pods already deployed by other corporation members.
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Fixed steps 3 and 4 of the Hall Alternator’s Tech XP progression.
Keep track of issues and status on the Known Issues Hub Page