Patch Notes v0.2.21021
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We are aware of several issues that may make this version unstable in certain situations, and we will address them as quickly as possible over the coming days.
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If you encounter any issues during gameplay, please report them using the in-game feedback tool.
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Pathway exits are not functioning correctly.
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Account reset is currently unavailable.
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Requests are now generated once per week during the night between Thursday and Friday.
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Competitive Requests, which grant Reputation, can now be completed multiple times. The maximum number of completions is shared across all Corporations, meaning players will compete to fulfil high-demand Requests before they run out.
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Licence Requests, which grant Licence Points, can now be completed once per week per Corporation. Unfinished Requests will remain available the following week.
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All Requests have been updated and assigned to NPCs in Helicon, Raqmu, Syracuse, and Nemea.
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Added a failsafe Level 1 Request to an NPC in Helicon for Corporations created by players who have already completed the Request tutorial, helping to prevent progression blockers.
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Corporation Licence costs have been slightly rebalanced.
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The prices of Mercury, Xenic Oil, and many of their by-products have been increased.
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Spacekorn Plain products have been rebalanced:
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Gathering now yields slightly more seeds.
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Seeds now produce slightly more oil.
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Pulp now produces slightly less protein.
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Study times have been updated to fit the new progression system. Early studies now take longer than before, while later studies scale less aggressively.
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Added the Factory building, which is now required to craft Large Modules and Casings.
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Removed the Medium Liquid Tank recipe from the permit tree.
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Updated the prices and crafting recipes of several items to improve compatibility with automated production chains.
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The cost of the Corporation Command Center has been reduced and now requires roughly 16 Warehouses’ worth of materials instead of 27.
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Corporation Permit costs and benefits have been rebalanced:
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Higher upkeep costs.
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Higher costs for early-game permits.
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Lower costs for late-game permits.
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Upkeep increases for Corporations with multiple members have been slightly increased, although larger Corporations should still benefit overall from having additional members.
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Various visual improvements throughout the game.
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Added a Texture Quality setting to the options menu. Lower settings should improve performance on systems with limited VRAM while having only a minor impact on visual quality.
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Fixed the “throttle within throttle” crash.
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Micro-Furnaces now produce alloys at the correct speed, matching manual crafting.
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Plants should no longer grow instantly or produce excessive quantities after a server restart (pending live confirmation).
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Fixed the Titanium 6x3x3 Part Frame having an incorrect value of 52 instead of 54.
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Fixed shields being destroyed when entering debris fields due to server lag.
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Fixed an issue on Vallaco Gamma V that could prevent players from logging back in after entering the planet’s vicinity.
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Various additional fixes and optimisations.
