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Author: SpaceCraft

Patch Notes v0.1.14961

General

  • Fixed additional bugs and locks related to account reset

  • Added an alternative low-level network layer, which may reduce disconnection issues

Gameplay

  • Fixed the base count upgrade you can now build more than one base

  • Prevented jumping while crouching

  • Fixed colliders in several buildings

  • Added two cockpit crafts as reward for exploration level 2 and technology level 2 respectively

  • All ship with the starting cockpit lose 100 storage of cargo

  • The starting ship of new player will get a free ‘small cargo hold’ to compensate

  • Babylon station no longer sells metal sheet

UI

  • Added and corrected various descriptions and tooltips

  • Improved formatting for numbers over three digits

  • Improved stats display in the ship editor

Graphics

  • Added several missing models and icons

Note: if you encounter any major bugs and don’t want to wait for a fix, you can go into options and reset your account. Otherwise thank you for your patience.

Patch Notes

Patch Notes v0.14896

Today’s fixes:

  • Fixed a regression that was causing crashes and white screens when connecting to the game

  • Fixed an issue when transfering more than 999 items

Previous fixes:

v0.14868

General

  • Fixed connection and account reset issues

  • General performance and stability improvements

  • Fixed invalid player position when disconnecting while using an elevator

  • Optimized player base performance

  • Fixed visibility issues with other players

  • Unique items can no longer be dropped or lost

Ship Editor

  • Fixed axis flipping issue

  • Fixed secondary color issue

  • Fixed ship validation when containing items with durability or patched items

  • Disabled access to the assembly section for damaged ships

UI

  • Fixed warehouse view overflow

  • Improved some item descriptions

v0.1.14820

  • Fixed an issue where accounts remained blocked after a reset

  • Fixed NPC on Raqmu that can’t validate the mission

v0.1.14797

  • Performances, bugfixes and some tries at fixing disconnections

Note: if you encounter any major bugs and don’t want to wait for a fix, you can go into options and reset your account. Otherwise thank you for your patience.

Patch Notes

Sign Up for the Playtest & Early Access Release Window

Sign Up for the Playtest & Early Access Release Window Greetings Pioneers,Today’s blog brings you news of an upcoming playtest and new information about the release window. In the time since we shared a first look at SpaceCraft gameplay in the Gameplay Overview, development has steadily progressed to a point where we have a solid core…

Read More “Sign Up for the Playtest & Early Access Release Window” »

News

Thank You for 200,000 Wishlists!

Thank You for 200,000 Wishlists! Greetings Pioneers,Today’s blog post is a shorter one, but an important one nevertheless. We’re delighted to share that SpaceCraft has been wishlisted over 200,000 times! On behalf of everyone at Shiro Games, thank you for taking the time to add SpaceCraft to your wishlist. We’re grateful for your support and interest in…

Read More “Thank You for 200,000 Wishlists!” »

News

Gameplay Overview Trailer

Gameplay Overview Trailer Last weekend, we shared a first glimpse of SpaceCraft during the IGN Live event. We know many of you have been eagerly waiting to see some actual gameplay and so we’re thrilled to finally share it with you! SpaceCraft is an online space exploration and building game where you can roam in a…

Read More “Gameplay Overview Trailer” »

News

First Steps – Blog 4

First Steps – Blog 4 Greetings Pioneers,Last time, we unlocked our first permit, crafted the Scanalyzer Alpha, and got a glimpse of the production side of SpaceCraft. Now, it’s time to install our newly crafted tool and make our ship a little more capable.We’re back at the Shipyard and interact with the main console. After…

Read More “First Steps – Blog 4” »

Blog Posts

First Steps – Blog 3

First Steps – Blog 3 Greetings Pioneers,In the last blog we gathered our first raw resources, iron and copper, on Solar Alpha 1. With those safely in our cargo hold, it’s time to return to Babylon 7 and take our next big step forward: unlocking our first permit.Our contract has been updated: back to Babylon…

Read More “First Steps – Blog 3” »

Blog Posts

Patch Notes v0.1.14721

Thank you all for your bug and feedback reports since the playtest began on 05/11. Here is a list of some of the main bug fixes and changes to the playtest up until today (07/11):

  • Fixed the “Tools of the Trade” mission being stuck at 598/600

  • Uranium nuggets will no longer appear in random loot and kill you repeatedly

  • Increased the cost of missiles

  • Fixed missing or disapearing ships

  • Fixed some memory leaks that slowed the game down after some time (still not complete but we’re working on it!)

  • Added screen & resolution options

  • Fixed some lag, freezes and crashes (still ongoing, we’re on it!)

  • You can no longer punch while crounching

  • … and many additional bugfixes

Note: If you encounter any major bugs and don’t want to wait for a fix, you can go into options and reset your account. Otherwise thank you for your patience.

Patch Notes

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