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Author: SpaceCraft

SpaceCraft launches into Early Access May 20, 2026

SpaceCraft launches into Early Access May 20, 2026 The wait is almost over! We are pleased to announce that SpaceCraft is releasing into Early Access on May 20, 2026.Don’t forget to wishlist SpaceCraft to get notified on release day!https://store.steampowered.com/app/3276050/SpaceCraft/ Go to Source| Author:

News

Patch Notes v0.2.19234

Bug Fixes
  • Fixed an issue where players could access docks in an incorrect state in Helicon and Syracuse, which could cause a softlock until respawn

  • Shuttle Pads can now be dismantled correctly

  • Fixed colliders that prevented players from interacting with their ship when docked in certain slots (notably in smaller stations like Syracuse)

  • Fixed an issue where Corpo storages could be purchased beyond the intended limit, causing them to lose storage capacity (Storages that were already broken at 0/0su will be fixed in the next update)

  • Players who were stuck in Syracuse after taking the bus can now properly respawn and get unstuck.

Optimization
  • Various fixes and performance improvements on planets

Patch Notes

Patch Notes v0.2.19100

Known Issue
  • Players logging into Helicon or Syracuse stations may encounter a bugged state.

    • Workaround: open the menu, respawn in your ship, and undock from the station to return to a normal state.

Gameplay & Balancing
  • Removed the Trade Nexus from Syracuse (all pending trade offers have been lost).

  • Added Trade Nexuses to Helicon and another late-game station.

  • The Wanderback cockpit is now available at Exploration level 4.

  • The Battery Array can now be crafted at Technology level 4.

  • The Mimetic Detector now works with liquid resources.

  • The Fuel Generator has been rebalanced.

  • Power costs for Smelter recipes have been adjusted.

  • Solar Plant alignment has been improved, making it more effective near dusk.

  • Cockpit frames and systems have been rebalanced to reduce the gap between level 2 and level 4 cockpits.

  • The Fuel Consumption patch now reduces fuel usage instead of increasing it.

  • Debris fields in Exploration level 4 sectors have been slightly toned down (still dangerous), and a new FTL link modifier has been added to make navigation more challenging.

Quality of Life & Visual Improvements
  • Visual improvements across most stations.

  • Inventory +/- buttons have been replaced with arrow controls.

  • Added many missing item descriptions.

Bug Fixes
  • Fixed an issue where items sold through the Trade Nexus would not appear in the buyer’s inventory.

  • Fixed a bug when using the bus from a base to a station in another system.

  • Shipwrecks can no longer spawn on asteroids.

  • Various collision fixes.

  • Multiple additional bug fixes and improvements.

Patch Notes

Patch Notes v0.2.18734

Gameplay & Balancing
  • FTL paths now require 30% more mag-plasma the first time you use them.

  • The Cosmic Navigator module is now available at Exploration level 2. It allows you to set a destination in the galaxy map, calculates the cheapest known path, displays the total mag-plasma cost, and guides you to the next jump.

  • The Mimetic Detector module has been moved to Exploration level 4.

  • Liquid Extractors can now be built on liquid pools within your base area. When connected to the power grid and linked to a Cistern, they automatically extract liquids.

  • The Asteroid Mining and Chemical Explosives permits are now slightly more expensive.

  • The selling price of A-Carbon has been reduced.

  • Coal Clump resource nodes now take longer to mine.

  • Module crafting times have been standardized.

  • Power costs for some Crystallizer recipes have been increased.

Quality of Life & Visual Improvements
  • After completing the main objectives, instances now display how much major loot remains undiscovered.

  • The Farm Building has been temporarily disabled.

  • Various visual effects have been improved or added.

Bug Fixes
  • Fixed an issue where Shipwrecks were not spawning at the correct rate (or not spawning at all).

  • Fixed a bug when placing or dismantling buildings from a ladder.

  • Fixed issues related to account resets.

  • Fixed issues with ship point-related missions.

  • Various additional bug fixes.

Patch Notes

Patch Notes v0.2.18538

Gameplay & Balancing
  • The Anvil cockpit can now be crafted at Technology level 4.

  • The Battery Array building is now available at Technology level 4.

  • You can now build a third base at Technology level 5.

  • Heat generation has been rebalanced to reflect the changes introduced in the previous patch.

  • The Quiet Breeze thruster (Exploration branch) now provides slightly more thrust.

  • Persona equipment, such as Construction Tools, now correctly require the appropriate XP level to be equipped.

  • Instance loot is now player-seeded, meaning it can no longer be rerolled by leaving and re-entering an instance.

  • Instance loot has been rebalanced to be slightly more generous in quantity.

Bug Fixes
  1. Fixed an issue where Extractors could stop working.

  2. Fixed an issue where a “???” item could appear in the inventory after an update.

  3. Fixed issues with the keybinding menu.

  4. Fixed issues related to account reset.

  5. Various minor bug fixes and improvements.

Patch Notes

Game version moved from Alpha to Beta

Game version moved from Alpha to Beta
Patch Notes

Patch Notes 0.1.18341

Gameplay & Balancing
  • Shipwrecks can now appear randomly across planets, even in previously scavenged areas.

  • Shipwrecks will now despawn if they have been mostly scavenged and left unattended for a while.

  • Market selling fees have been slightly reduced.

  • Ship points values have been slightly reduced.

  • The Cart Pusher engine now consumes less power, improving early ship progression.

  • The Grasshopper engine now provides slightly more thrust.

  • Hi-Pi lasers have been rebalanced to be more accessible.

  • Shuttles and Shuttle Landing Pads are now available at Technology level 3, enabling automated resource transfers between bases.

  • The Crystallizer can now only be used by players with Science level 3, even in shared Corporation bases.

  • Rebalanced system cost and efficiency for storage, solar panels, and mining lasers.

Quality of Life & Cosmetic Changes
  • Base foundations now include more ramps between levels where applicable, making navigation smoother.

  • Added future permits to the permit tree (related crafts are not yet available as their resources are not in the game).

  • Replaced many placeholder icons.

  • Improved visuals within stations.

  • Added decals for ships in the Ship Editor.

  • Improved and added various visual effects.

  • Replaced the placeholder instance entrance.

  • Added a loading screen when connecting to a server.

  • In the Ship Editor, you can now assign specific materials to ship parts (work in progress).

  • Added models for the Voidseeker and Quiet Breeze thrusters.

  • In bases, cables can now be disconnected by aiming near a pylon and pressing E.

  • Moving buildings with the Construction Tool will no longer disconnect them when possible.

  • Added a player list display in chat channels.

Bug Fixes & Optimizations
  • Numerous fixes to the Ship Editor.

  • Fixed an issue where fuel generators could override natural cooling through heat generation.

  • Improved performance in bases with a large number of drones.

  • Various performance optimizations.

  • Multiple server fixes and optimizations.

Patch Notes

300,000 Wishlists & Demo Feedback

300,000 Wishlists & Demo Feedback Greetings Pioneers! The Steam Next Fest has now come to an end, and we want to say a massive thank you to everyone who played our Demo! Over 70,000 players tried the Demo, and thanks to you, SpaceCraft ranked among the top 25 demos out of more than 3,500 during…

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News

Patch Notes v.0.1.17787

Gameplay & Balancing
  • Loot in instances has been rebalanced to ensure fairer rewards, while remaining partially randomized.

  • Loot no longer contains items with a very low cost-to-storage ratio.

  • Tools and Modules can no longer be found as loot (Blueprints and Patches still can).

  • The Smelter input storage has been increased to 100 SU, enabling full Silicate → Silicon Ingot automation.

  • Slightly reduced the footprint of several buildings.

  • Ship Parts stored in inventory now occupy a significant amount of SU.

  • Fixed an issue where the Solar Plant could yield more resources when dismantled than it cost to build.

  • Reduced credit gains during the tutorial.

  • Completing your first Corporate Request now grants 150 Credits to the player in addition to the request reward.

  • The “Cart Pusher” thruster is now unlocked earlier in the Permit tree, alongside the “Brick” cockpit and ship shape editing. Its crafting recipe and stats have been rebalanced.

  • Added a new contract between “Tools of the Trade” and “Structural Changes”, requiring players to install a second engine on their ship.

  • Cameras in Intelligence Centers now have slightly increased range, restoring a puzzle to its intended difficulty.

  • Added new patches for the FTL Engine, Mining Laser, and Resource Detector.

  • Added new blueprints and rebalanced existing ones.

  • Expanded the range of items that can be sold on the Marketplace.

  • Several Corporation unlocks have been implemented (no longer marked as [Not Impl]).

Quality of Life & Cosmetic Changes
  • Added new settings options:

    • Key rebinding

    • UI scaling

    • Mouse sensitivity

    • Invert Y-axis

    • Default run/walk mode

    • Field of view (FOV)

    • Screen shake toggle

  • Added Proximity Chat and Corporation Chat to the lower-left corner of the screen.

  • The first sector is now named “Sector Pioneer.”

  • Unvisited sectors not referenced by contracts will no longer display their names.

  • Left-click can now be used to activate the Mine skill.

  • In the Ship Editor, parts and modules can now be dragged and dropped back into the inventory.

  • Buildings can now be moved vertically using the Construction Tool v3.0 without requiring horizontal movement.

  • Building foundations have been resized (this may affect existing bases but can be corrected using the Move skill from Construction Tool 3.0).

  • Foundations can now be placed lower without blocking.

  • Adjacent foundations with small height differences automatically connect with stairs, while ladders are placed on exterior sides.

  • Added a durability warning under the skill bar when a tool is close to breaking.

  • Corporations now appear in the rankings as soon as they earn at least 1 Reputation.

  • Reduced docking distance for Babylon Station to better match its size.

  • “Bolt and Nut” has been renamed to “Nut and Bolt.”

  • New players can no longer repair their ship before building the Scanalyser (prevents soft-lock).

  • Players who sell at least 5 Quartz during the tutorial can now repurchase Quartz from the Trading Machine until they leave Solar Alpha (prevents soft-lock).

Bug Fixes & Optimizations
  • Fixed wing connections in the Ship Editor.

  • Fixed an issue where the delete key did not remove selected modules in the Ship Editor.

  • Fixed a camera jump during docking sequences.

  • Fixed an issue affecting ship decals.

  • Fixed a bug related to the mission counter.

  • Fixed an issue with empty cisterns.

  • Spaces are now allowed in character names.

  • Fixed horizontal jump speed while walking (now matches standard walking speed).

  • Buildings can no longer be placed outside their base radius.

  • Fixed an issue where resources could spawn at incorrect distances from the ground.

  • Resolved multiple collision issues.

  • Resolved multiple network-related issues.

  • Various performance optimizations.

Patch Notes

SpaceCraft Demo Out Now

SpaceCraft Demo Out Now https://store.steampowered.com/app/4328020/SpaceCraft_Demo/Greetings Pioneers,We’re excited to announce that the SpaceCraft singleplayer Demo is now playable as part of the Steam Next Fest.The Demo introduces you to some of the core pillars of the game: exploration, resource gathering, ship building, and it’s also an opportunity for us to gather your feedback.Take your first steps…

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Steam Next Fest – Demo Launch of Space|Craft

Join us in-game in the first Demo of Space|Craft – Available during the Steam Next Fest – 23rd Feb – 2nd March

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