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Patch Notes v0.1.17033 & Data Reset

Posted on February 9, 2026 By SpaceCraft
Patch Notes v0.1.17033 & Data Reset

This update introduces a wide range of new additions, balance changes, and bug fixes to the playtest, as we prepare for the transition from Alpha to Beta.Due to significant changes to the infrastructure and the scope of this update, player progression has been reset.Please note that you may encounter more bugs than in recent weeks. This is expected given the size of the update, and we encourage you to report any issues via the in-game reporting tool so we can address them as quickly as possible.Gameplay – CorporationsAdded the Trade Nexus elevator level in Syracuse. It includes a location where Corporations can purchase storage space and a marketplace where players can buy and sell items to each other. Items can only be sold if the corporation has enough storage space to hold them during the sale.Reworked existing Corporation Requests and added many new ones.There are now four NPCs in the galaxy offering Corporation Requests.Corporation Requests offered by each NPC are now randomized and change daily.Some Corporation Requests must be completed within a limited time or they will fail.Added multiple Corporation Permits and Licenses.Corporation Permits now cost credits, have an upkeep cost, and can be refunded for half of their initial price.Licenses cost License Points and unlock several important corporation mechanics.Corporations can now own bases and ships.Gameplay – UnderwaterAdded a first iteration of pressure gameplay when ships dive underwater.Ships can no longer land underwater.Personas now lose health and eventually die while walking underwater.Buildings can no longer be deployed underwater.Gameplay – Ship BuildingAdded a button in the ship editor to fully dismantle your ship and start from a blank state.Rebalanced ship integrity to make titanium parts more valuable.Reworked the System Support stat to make it more intuitive.Rebalanced System Support and System Requirements to make player progression feel more natural.Gameplay – Asteroids and ShieldsShields are no longer deactivated when using FTL jumps.Shields and asteroids have been rebalanced.Added asteroid fields to some sectors.Gameplay – Ship Wrecks and ScrapsShip wrecks now spawn on flat surfaces.With Construction Tool 3.0 (unlocked at Technology Level 4), ship wrecks can now be fully dismantled for additional loot.At Technology Level 4, Added the Recycling Plant, which turns scraps into fresh ingots.Gameplay – Fluid ResourcesAdded Geyser Resources, the Simple Hose Pump module, and the Liquid Tank module to collect liquid resources.Added the Cistern, Chemical Factory, and Bottling Plant buildings to process liquid resources at player bases.At Exploration Level 3, added Mag-Plasma Cisterns, Mag-Plasma Bottles, and the ability to fill them at stations, allowing players to set up basic gas stations in their bases.Gameplay – BalancingThe Warehouse building now costs 3 Footprint instead of 1.Added new cockpits with unique stats, visuals (interior and exterior), and gameplay mechanics.Some unlocks have been reorganized.Added a new rare form of Gravite in some sectors.Prevented players from purchasing a crude laser unless they have lost theirs or are part of a corporation, to avoid near soft-lock situations.Added a few new resources to discover and collect.Added new engines with unique statistics and gameplay mechanics. They currently use the same visual model as the Cart Pusher, but this will be updated in a later patch.Added new radar types, unlocked through the exploration branch.Reduced the quality of resources on Solar Alpha II to make the tutorial clearer and more natural, and to make the planet less appealing to exploit once players leave the system.Weapon patches, which currently had no use, have been removed from loot tables.Environment ImprovementsAdded more varied and higher-quality landmarks.Improved water visuals above and below sea level. Seas no longer appear from space for now.Improved terrain heightmap transitions around bodies of water.Added a small number of underwater visual props.Geysers now correctly spawn on flat surfaces.Added visual effects to geysers and fluid collection.Improved asteroid visual effects in asteroid fields and debris-filled systems.Added many new and improved sound effects and visual effects.UIGeneral visual improvements to the Galaxy Map.Added images to illustrate permit attributes.Added many new icons.Added many new 3D item models for the Inventory and Encyclopedia.Improved the display order of item and ship statistics.Added the Heat Interface Material stat to ship parts to help players better understand heat interactions.Improved the ship editor UI, especially at low resolutions.Persona and First-Person GameplayAdded new faces to character customization.NPCs now look at nearby players when initiating dialogue.Visual improvements to space station interiors.Improved game feel when using the dismantling tool.The Drone Organizer is now a small structure similar to an electric pylon.Added a radial gauge for certain interaction durations.Cameras in persona instances now use a weapon with proper VFX instead of instantly killing the player.Added visual effects and animations to the Laboratory Workbench.Improved shaders on abandoned buildings.General lighting and shader improvements.Ship CustomizationAdded many new ship part variants to allow for more varied and refined ship designs.Added several decals to customize player ships.All exterior modules can now be recolored.Code ImprovementsMajor refactor of server architecture to support higher player loads.Refactored resource data structures to improve server performance and allow new resources to be added without a full server wipe.Refactored resource generation to improve maintainability.Server performance optimizations.Client performance optimizations.Bug FixesFixed many corporation-related issues.Fixed an issue with foundations and building rotation on non-square buildings.Fixed issues related to drones in bases.Fixed a crash when abandoning bases.Fixed issues when removing bases.Fixed an issue preventing players from building two bases on the same planet.Fixed multiple persona movement and collision issues.Fixed an issue where power cells could disappear when dropped in persona instances.Fixed camera rotation issues in persona instances.Fixed an issue where skill configurations were reset when editing a ship.Fixed an issue with printing visual effects in manual crafters.Fixed an issue where the altimeter would not reappear after landing.Fixed an issue where FTL travel could be free and harmless when the player had no Mag-Plasma.Fixed an issue where environmental visual effects were not removed while towing.
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