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Patch Notes v.0.1.17787

Posted on March 3, 2026 By SpaceCraft

Patch Notes v.0.1.17787
Gameplay & BalancingLoot in instances has been rebalanced to ensure fairer rewards, while remaining partially randomized.Loot no longer contains items with a very low cost-to-storage ratio.Tools and Modules can no longer be found as loot (Blueprints and Patches still can).The Smelter input storage has been increased to 100 SU, enabling full Silicate → Silicon Ingot automation.Slightly reduced the footprint of several buildings.Ship Parts stored in inventory now occupy a significant amount of SU.Fixed an issue where the Solar Plant could yield more resources when dismantled than it cost to build.Reduced credit gains during the tutorial.Completing your first Corporate Request now grants 150 Credits to the player in addition to the request reward.The “Cart Pusher” thruster is now unlocked earlier in the Permit tree, alongside the “Brick” cockpit and ship shape editing. Its crafting recipe and stats have been rebalanced.Added a new contract between “Tools of the Trade” and “Structural Changes”, requiring players to install a second engine on their ship.Cameras in Intelligence Centers now have slightly increased range, restoring a puzzle to its intended difficulty.Added new patches for the FTL Engine, Mining Laser, and Resource Detector.Added new blueprints and rebalanced existing ones.Expanded the range of items that can be sold on the Marketplace.Several Corporation unlocks have been implemented (no longer marked as [Not Impl]).Quality of Life & Cosmetic ChangesAdded new settings options:Key rebindingUI scalingMouse sensitivityInvert Y-axisDefault run/walk modeField of view (FOV)Screen shake toggleAdded Proximity Chat and Corporation Chat to the lower-left corner of the screen.The first sector is now named “Sector Pioneer.”Unvisited sectors not referenced by contracts will no longer display their names.Left-click can now be used to activate the Mine skill.In the Ship Editor, parts and modules can now be dragged and dropped back into the inventory.Buildings can now be moved vertically using the Construction Tool v3.0 without requiring horizontal movement.Building foundations have been resized (this may affect existing bases but can be corrected using the Move skill from Construction Tool 3.0).Foundations can now be placed lower without blocking.Adjacent foundations with small height differences automatically connect with stairs, while ladders are placed on exterior sides.Added a durability warning under the skill bar when a tool is close to breaking.Corporations now appear in the rankings as soon as they earn at least 1 Reputation.Reduced docking distance for Babylon Station to better match its size.“Bolt and Nut” has been renamed to “Nut and Bolt.”New players can no longer repair their ship before building the Scanalyser (prevents soft-lock).Players who sell at least 5 Quartz during the tutorial can now repurchase Quartz from the Trading Machine until they leave Solar Alpha (prevents soft-lock).Bug Fixes & OptimizationsFixed wing connections in the Ship Editor.Fixed an issue where the delete key did not remove selected modules in the Ship Editor.Fixed a camera jump during docking sequences.Fixed an issue affecting ship decals.Fixed a bug related to the mission counter.Fixed an issue with empty cisterns.Spaces are now allowed in character names.Fixed horizontal jump speed while walking (now matches standard walking speed).Buildings can no longer be placed outside their base radius.Fixed an issue where resources could spawn at incorrect distances from the ground.Resolved multiple collision issues.Resolved multiple network-related issues.Various performance optimizations.
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