Patch Notes v0.2.18734
Gameplay & BalancingFTL paths now require 30% more mag-plasma the first time you use them.The Cosmic Navigator module is now available at Exploration level 2. It allows you to set a destination in the galaxy map, calculates the cheapest known path, displays the total mag-plasma cost, and guides you to the next jump.The Mimetic Detector module has been moved to Exploration level 4.Liquid Extractors can now be built on liquid pools within your base area. When connected to the power grid and linked to a Cistern, they automatically extract liquids.The Asteroid Mining and Chemical Explosives permits are now slightly more expensive.The selling price of A-Carbon has been reduced.Coal Clump resource nodes now take longer to mine.Module crafting times have been standardized.Power costs for some Crystallizer recipes have been increased.Quality of Life & Visual ImprovementsAfter completing the main objectives, instances now display how much major loot remains undiscovered.The Farm Building has been temporarily disabled.Various visual effects have been improved or added.Bug FixesFixed an issue where Shipwrecks were not spawning at the correct rate (or not spawning at all).Fixed a bug when placing or dismantling buildings from a ladder.Fixed issues related to account resets.Fixed issues with ship point-related missions.Various additional bug fixes.
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