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Patch Notes v0.2.21...
 
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Patch Notes v0.2.21021

 
Updates and Patch Notes
Last Post by SpaceCraft 2 months ago
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SpaceCraft
 SpaceCraft
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[#31]

Patch Notes v0.2.21021
Known IssuesWe are aware of several issues that may make this version unstable in certain situations, and we will address them as quickly as possible over the coming days.If you encounter any issues during gameplay, please report them using the in-game feedback tool.Pathway exits are not functioning correctly.Account reset is currently unavailable.Corporation Request ReworkRequests are now generated once per week during the night between Thursday and Friday.Competitive Requests, which grant Reputation, can now be completed multiple times. The maximum number of completions is shared across all Corporations, meaning players will compete to fulfil high-demand Requests before they run out.Licence Requests, which grant Licence Points, can now be completed once per week per Corporation. Unfinished Requests will remain available the following week.All Requests have been updated and assigned to NPCs in Helicon, Raqmu, Syracuse, and Nemea.Added a failsafe Level 1 Request to an NPC in Helicon for Corporations created by players who have already completed the Request tutorial, helping to prevent progression blockers.Balance ChangesCorporation Licence costs have been slightly rebalanced.The prices of Mercury, Xenic Oil, and many of their by-products have been increased.Spacekorn Plain products have been rebalanced:Gathering now yields slightly more seeds.Seeds now produce slightly more oil.Pulp now produces slightly less protein.Study times have been updated to fit the new progression system. Early studies now take longer than before, while later studies scale less aggressively.Added the Factory building, which is now required to craft Large Modules and Casings.Removed the Medium Liquid Tank recipe from the permit tree.Updated the prices and crafting recipes of several items to improve compatibility with automated production chains.The cost of the Corporation Command Center has been reduced and now requires roughly 16 Warehouses' worth of materials instead of 27.Corporation Permit costs and benefits have been rebalanced:Higher upkeep costs.Higher costs for early-game permits.Lower costs for late-game permits.Upkeep increases for Corporations with multiple members have been slightly increased, although larger Corporations should still benefit overall from having additional members.Visual & Performance ImprovementsVarious visual improvements throughout the game.Added a Texture Quality setting to the options menu. Lower settings should improve performance on systems with limited VRAM while having only a minor impact on visual quality.FixesFixed the "throttle within throttle" crash.Micro-Furnaces now produce alloys at the correct speed, matching manual crafting.Plants should no longer grow instantly or produce excessive quantities after a server restart (pending live confirmation).Fixed the Titanium 6x3x3 Part Frame having an incorrect value of 52 instead of 54.Fixed shields being destroyed when entering debris fields due to server lag.Fixed an issue on Vallaco Gamma V that could prevent players from logging back in after entering the planet's vicinity.Various additional fixes and optimisations.
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Posted : May 29, 2026 6:12 am
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