Patch Notes 0.1.18341
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Shipwrecks can now appear randomly across planets, even in previously scavenged areas.
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Shipwrecks will now despawn if they have been mostly scavenged and left unattended for a while.
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Market selling fees have been slightly reduced.
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Ship points values have been slightly reduced.
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The Cart Pusher engine now consumes less power, improving early ship progression.
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The Grasshopper engine now provides slightly more thrust.
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Hi-Pi lasers have been rebalanced to be more accessible.
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Shuttles and Shuttle Landing Pads are now available at Technology level 3, enabling automated resource transfers between bases.
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The Crystallizer can now only be used by players with Science level 3, even in shared Corporation bases.
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Rebalanced system cost and efficiency for storage, solar panels, and mining lasers.
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Base foundations now include more ramps between levels where applicable, making navigation smoother.
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Added future permits to the permit tree (related crafts are not yet available as their resources are not in the game).
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Replaced many placeholder icons.
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Improved visuals within stations.
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Added decals for ships in the Ship Editor.
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Improved and added various visual effects.
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Replaced the placeholder instance entrance.
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Added a loading screen when connecting to a server.
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In the Ship Editor, you can now assign specific materials to ship parts (work in progress).
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Added models for the Voidseeker and Quiet Breeze thrusters.
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In bases, cables can now be disconnected by aiming near a pylon and pressing E.
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Moving buildings with the Construction Tool will no longer disconnect them when possible.
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Added a player list display in chat channels.
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Numerous fixes to the Ship Editor.
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Fixed an issue where fuel generators could override natural cooling through heat generation.
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Improved performance in bases with a large number of drones.
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Various performance optimizations.
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Multiple server fixes and optimizations.